A Four-Episode OVA That Outgrew Its Format
Macross Plus ran four episodes between August 1994 and June 1995, direct-to-video, no television broadcast run to answer to. That freedom is all over the finished product: a level of animation polish and a willingness to slow down on character beats that a weekly TV schedule wouldn't have allowed.
This Is Where Shinichiro Watanabe Learned How to Direct
Macross Plus was Shinichiro Watanabe's first work as director, and it is not subtle in hindsight how much of what he'd build his career on shows up here first: the fighter-jock rivalry structure, the jazz-adjacent needle drops doing emotional work the dialogue doesn't, a story more interested in three burned-out people than in the mecha war around them. Cowboy Bebop is the next thing he made. You can feel the runway.
Yoko Kanno's Score Is Doing Half the Storytelling
Kanno wrote and arranged Sharon Apple's entire discography as if she were producing a real pop star's catalog, not scoring a cartoon, stylistically restless across tracks like Information High, Idol Talk, and SANTI-U in a way that makes Sharon feel like an actual chart-topping act rather than a plot device with a voice attached. This is also very early Kanno, well before the Cowboy Bebop and Ghost in the Shell: SAC work she'd become best known for.
Shoji Kawamori Designed the Fighters and the Franchise
Kawamori co-created the original Super Dimension Fortress Macross in 1982 and designed both the YF-19 and YF-21 here more than a decade later, meaning the guy responsible for the genre's original transforming fighter jet is the same guy still drawing them at the top of his game in 1994. The YF-19's eventual production form, the VF-19 Excalibur, and the YF-21's salvaged production run as the VF-22 Sturmvogel II both carried his design language forward into Macross 7.