Initial D

Initial D

イニシャルD
1998 Studio Comet Fuji TV 26 episodes Completed
Racing Sports Drama Action
Details & Synopsis
Takumi Fujiwara delivers tofu. Every morning, before school, before the world wakes up, he drives his father's beat-up AE86 Trueno up and down Mount Akina at speeds that should be impossible for a car that old, on roads that should be impossible for anyone. He does not know he is good. He does not care. He is half-asleep and thinking about nothing.

Then the racing teams start showing up.

Based on Shuichi Shigeno's manga and produced by Studio Comet, Initial D First Stage aired on Fuji TV in 1998. Twenty-six episodes of touge street racing, mountain pass battles between purpose-built machines and one kid in a forty-horsepower hatchback who learned to drive by hauling bean curd. The CGI used for the racing sequences was primitive even by 1998 standards. It does not matter. The physics, the technique, the specific language of downhill racing, heel-toe braking, the gutter dip, the blind attack, are rendered with an obsessive authenticity that had actual car enthusiasts sitting down to watch anime for the first time in their lives.

The soundtrack is Eurobeat. This is not ironic. The Eurobeat is correct. It has always been correct.

Initial D built a fansub community that existed in parallel to the mainstream anime scene, car forums and racing enthusiasts who didn't know who Toonami was but had downloaded every episode by the time Second Stage dropped. That crossover is the story. A show that found an entirely different audience through entirely different channels and brought them into the same space everyone else was already in.

Twenty-six episodes for First Stage. Second Stage, Third Stage, Fourth Stage, Final Stage, the full arc covers Takumi's entire competitive career. Start here. You will not stop.
Alt Title イニシャルD
Studio Studio Comet
Network Fuji TV
Aired 1998
Episodes 26
Genre Racing, Sports, Drama, Action
Status Completed
Search Go to ep Filters
RedSuns Arc (5) NightKids Arc (10) Usui Pass Arc (5) Ryosuke Arc (6)
RedSuns Arc 5 eps 5 canon 📷 5
001 The Ultimate Tofu Store Drift Aired Apr 18, 1998 canon 📷 215
The Akagi RedSuns arrive on Mount Akina to shatter the local course records. Keisuke Takahashi pushes his rotary engine to the limit during a late night practice run only to get completely ghosted by a battered old panda colored Toyota AE86. The local SpeedStars scramble to find the identity of the phantom driver.
002 Revenge Declaration! Turbo Roars Aired Apr 25, 1998 canon 📷 145
Keisuke is consumed by a burning obsession to find the Eight Six that humiliated him. Iketani attempts to defend the pride of Akina but crashes his Silvia into a guardrail. The SpeedStars realize they have no one capable of defending their home turf against the rotary brothers.
003 The Downhill Specialist Appears Aired May 2, 1998 canon 📷 145
Iketani discovers the legendary ghost of Akina is actually the grumpy owner of the local tofu shop. Bunta Fujiwara refuses to race but strikes a quiet bargain with his apathetic teenage son. Takumi arrives at the mountain peak completely unaware of the massive crowd waiting for a showdown.
004 Into the Battle! Aired May 9, 1998 canon 📷 145
The downhill battle between the modern RX7 and the outdated AE86 officially begins. Keisuke relies on raw acceleration and grip to dominate the straightaways. Takumi drives with a terrifying blank expression as he perfectly executes the infamous gutter drop technique to negate centrifugal force.
NightKids Arc 10 eps 10 canon 📷 10
006 A New Challenger Aired May 23, 1998 canon 📷 145
The Myogi NightKids roll into Gunma looking to challenge the new legend of Akina. Takeshi Nakazato parks his menacing black R32 Skyline GTR at the gas station to personally lay down the gauntlet. Itsuki accidentally accepts the challenge on behalf of his reluctant best friend.
007 The Pride of a Racer Aired Jun 13, 1998 canon 📷 145
Takumi refuses to race the Skyline because he has no interest in car culture or defending team pride. Natsuki Mogi unknowingly manipulates his competitive drive by taking a sudden interest in his driving. Nakazato fumes at the starting line waiting for an opponent who might never show up.
008 Time Almost Up! Aired Jun 20, 1998 canon 📷 145
The Eight Six finally arrives at the mountain peak just as the NightKids prepare to leave in disgust. Ryosuke Takahashi parks his white FC to analyze how a lightweight chassis handles against a heavy all wheel drive monster. The atmosphere on the pass reaches a boiling point.
009 Extreme Battle! Aired Jun 27, 1998 canon 📷 265
Nakazato uses the massive horsepower of his RB26 engine to blast out of the corners and pin Takumi behind him. The grip driving fundamentalist refuses to drift because he views it as a flashy waste of tires. Takumi initiates a high speed bumper to bumper psychological assault.
011 Shingo Arrives! Aired Jul 11, 1998 canon 📷 145
The toxic sub leader of the NightKids decides to handle the Eight Six himself. Shingo Shoji uses his front wheel drive Honda Civic EG6 to aggressively bump Iketani off the road during a practice run. He demands a highly dangerous Duct Tape Deathmatch where both drivers must bind their right hand to the steering wheel.
012 The FR Killer! Aired Jul 25, 1998 canon 📷 144
Takumi accepts the tape match without understanding the lethal physics involved in restricted counter steering. Shingo uses his front wheel drive advantage to pull ahead while Takumi struggles to keep the Eight Six from spinning out. The local crowd watches in horror as the cars push the limits of control.
013 Itsuki's First Date Aired Aug 1, 1998 canon 📷 145
Itsuki scores a date with a girl named Saori and tries to impress her with his brand new car. He tragically realizes he accidentally bought an Eight Five instead of an Eight Six resulting in a humiliating lack of horsepower. Takumi silently swaps seats and demonstrates that the driver matters infinitely more than the machine.
014 Evolution Drifting! Aired Aug 8, 1998 canon 📷 145
The Duct Tape Deathmatch reaches a critical juncture as Takumi finally adapts to the restricted steering. He invents a terrifying new technique by shifting the car's weight purely through throttle control and braking. Shingo realizes his dirty tactics are failing and decides to force a double crash.
015 Takumi's Fury! Aired Aug 15, 1998 canon 📷 145
Shingo aggressively rams the rear bumper of the Eight Six to send it flying toward the guardrail. Takumi executes a miraculous 360 degree spin to save the car and unleashes a blinding fury. He completely annihilates the Civic on the final stretch leaving Shingo wrecked and humiliated.
Usui Pass Arc 5 eps 5 canon 📷 5
016 The Angel of Usui Aired Aug 22, 1998 canon 📷 145
Iketani falls deeply in love with Mako Sato after a chance encounter. He discovers she is the driver of the legendary blue SilEighty that rules the treacherous corners of Usui Pass. Mako offers her virginity to Iketani on the condition that he arranges a race between her and the ghost of Akina.
017 Sudden Death Match Aired Aug 29, 1998 canon 📷 145
Takumi agrees to race on a mountain he has never seen before purely to help Iketani secure his romance. The tight blind corners of Usui Pass completely neutralize the home course advantage Takumi usually relies on. Impact Blue launches into the lead with flawless synchronized pace notes from Sayuki.
019 Super Drift! Aired Sep 12, 1998 canon 📷 145
Mako loses focus for a fraction of a second and loses control of the SilEighty near the finish line. Takumi drifts alongside her and perfectly matches her speed to avoid a catastrophic collision. Iketani races toward the meeting spot to confess his feelings but a massive traffic jam traps him on the highway.
020 The End of Summer Aired Sep 19, 1998 canon 📷 145
Iketani arrives at the meeting spot hours late to find Mako has already left in tears. The heartbreak shatters his confidence but solidifies his respect for the mountain. Takumi begins to realize that street racing involves an emotional weight that extends far beyond the pavement.
Ryosuke Arc 6 eps 6 canon 📷 6
021 Challenge from a Superstar Aired Sep 26, 1998 canon 📷 145
Ryosuke Takahashi sends a bouquet of flowers to the gas station containing an official challenge directed at Takumi. The leader of the RedSuns plans to crush the Akina legend to complete his undefeated record in Gunma. Takumi feels a strange new competitive fire igniting in his chest.
022 Fierce Uphill Battle Aired Oct 10, 1998 canon 📷 145
The SpeedStars face off against a rival team from out of town who mock their slower cars. Kenta from the RedSuns steps in with his S14 Silvia to defend the honor of Gunma in a rain soaked uphill battle. Takumi watches the high level control required to master wet tarmac.
023 The Rainy Downhill Aired Oct 17, 1998 canon 📷 145
Takumi races Kenta on the rainy downhill to test his own skills in dangerous weather conditions. The Eight Six glides through the standing water with terrifying grace while Kenta spins out trying to match the pace. Ryosuke finalizes his simulation data for the ultimate showdown.
024 Akagi's White Comet Aired Oct 24, 1998 canon 📷 145
The entire street racing community converges on Mount Akina to witness the battle of the decade. Ryosuke tunes his FC3S RX7 to produce less horsepower prioritizing perfect cornering balance over raw speed. Bunta secretly adjusts the suspension of the Eight Six to handle the immense pressure of the White Comet.
025 The Last Match Aired Oct 31, 1998 canon 📷 145
Ryosuke executes his perfect simulation by stalking the Eight Six and mirroring every single movement to induce psychological panic. He overtakes Takumi on the straightaway using raw aerodynamic advantage. Takumi experiences the absolute despair of watching an opponent pull away flawlessy.
Legend
canon Episode adapts events from the source manga.
mixed Adapts source material but adds anime-original scenes.
good-filler Anime-original episode generally well-received by fans.
filler Anime-original episode not based on the source manga.
📷 Number of user-uploaded screencaps available for this episode.

The Ghost of Akina / AE86 Downhill Prodigy

The deceptively vacant, completely detached delivery boy who transforms into the undisputed king of the Akina downhill behind the wheel of an outdated, black-and-white Toyota Sprinter Trueno (AE86). Having spent five years running the mountain at 4:00 AM to deliver tofu for his father, Takumi possesses zero formal technical car knowledge but an absolute, logic-defying mastery of weight transfer and tire physics. He drifts not out of vanity, but out of a practical desire to get home faster, unleashing terrifying high-speed inertia drifts and reality-bending 'gutter runs' that leave seasoned street racers completely mentally shattered.
+36 LORE
Takumi's AE86 vs. Keisuke's FD3S (First Morning Encounter) First Stage Downhill Ledger Takumi Fujiwara (AE86) vs. Keisuke Takahashi (RX-7 FD3S) First Stage Downhill Ledger Takumi Fujiwara (AE85 Levin) vs. the S13 Bullies First Stage Downhill Ledger Takumi Fujiwara (AE86) vs. Kenta Nakamura (Silvia S14) First Stage Downhill Ledger Takumi Fujiwara (AE86) vs. Ryosuke Takahashi (RX-7 FC3S) First Stage Downhill Ledger Itsuki's AE85 Is the Used-Car Dream Going Wrong 1990s Touge Subculture Toyota AE86 Trueno: Familiarity Is Takumi's Real Upgrade Cars & Driving Technique Keisuke's RX-7 FD3S: Power Has to Survive the Corners Cars & Driving Technique Ryosuke's RX-7 FC3S: Balance Before Bragging Rights Cars & Driving Technique Nakazato's R32 GT-R: Grip, Weight and Tire Load Cars & Driving Technique Shingo's Civic EG6: Front-Wheel Drive Changes the Tape Match Cars & Driving Technique Impact Blue's SilEighty: The Car Is a Two-Person System Cars & Driving Technique Itsuki's AE85: Looking Like an Eight-Six Is Not Being an Eight-Six Cars & Driving Technique Weight Transfer Is the Foundation Under the Flashy Stuff Cars & Driving Technique The Cup of Water Rewards Smooth Inputs, Not Magic Cars & Driving Technique The Gutter Run Is a Line Choice Built Around One Specific Road Feature Cars & Driving Technique Tire Management Is Often the Hidden Race Clock Cars & Driving Technique Home-Course Knowledge Is Thousands of Tiny Decisions Cars & Driving Technique Rain Punishes Suddenness Cars & Driving Technique Takumi Fujiwara (AE86) vs. Takeshi Nakazato (GT-R R32) First Stage Downhill Ledger Takumi Fujiwara (AE86) vs. Shingo Shoji (Civic EG6 / Gum-Tape Deathmatch) First Stage Downhill Ledger Takumi Fujiwara (AE86) vs. Mako & Sayuki (SilEighty) First Stage Downhill Ledger Takumi Begins as Akina's Legend Without Knowing He Has a Reputation First Stage Story Guide The Formal Keisuke Race Turns a Delivery Skill Into a Public Identity First Stage Story Guide The SpeedStars Get a Hero Who Never Actually Joins Their Team First Stage Story Guide Nakazato Tests Whether Power and Grip Can Overwhelm the Eight-Six First Stage Story Guide Driving Itsuki's AE85 Separates Takumi's Skill From the AE86 First Stage Story Guide Shingo Is the First Opponent Who Makes the Race Personal Through Malice First Stage Story Guide Impact Blue Gives Takumi His First True Away Battle First Stage Story Guide Kenta Turns Rain Into a Test Takumi Wants to Take First Stage Story Guide Ryosuke Is the First Opponent Who Studies Takumi as a Complete Problem First Stage Story Guide The Ryosuke Race Ends the Stage With Takumi Wanting the Result First Stage Story Guide Bunta Remains the Measuring Stick Takumi Cannot See Yet First Stage Story Guide Usui Is the First Time Takumi Cannot Lean on Akina Memory Mountain Passes & Home-Course Advantage C-121 Matters Because Mako and Sayuki Already Know What Comes Next Mountain Passes & Home-Course Advantage Rain Turns Familiar Akina Into a Different Test Mountain Passes & Home-Course Advantage

The Legendary Mountain King / Tofu Master

The quiet, stoic, and seemingly perpetually asleep master behind the tofu shop counter who happens to be the absolute god of the Gunma mountain passes. Bunta is the structural architect of Takumi's driving genius, covertly tuning the AE86 and orchestrating grueling delivery loops to force his son into subconscious master-class tire management. Unflappable to a terrifying degree, Bunta is a phantom who can casually slide a high-output Subaru Impreza around a blind, rain-slicked mountain hairpin completely sideways with one hand on the steering wheel while casually lighting a cigarette.

Speed Stars Hopeful / AE85 Pilot

Takumi's relentlessly enthusiastic, chronically misinformed best friend and the single greatest argument against buying a car based purely on looks. After accidentally purchasing an AE85 under the complete delusion that it was an AE86, Itsuki throws himself into the Akina Speed Stars with zero natural talent, maximum volume, and an absolute refusal to be discouraged by reality. He functions as the show's essential comedic engine and emotional barometer—his unfiltered hype, catastrophic misreads of every situation, and unconditional loyalty to Takumi make him the irreplaceable human anchor of the entire series.

Akina Speed Stars Leader / S13 Pilot

The earnest, highly supportive leader of the local Akina Speed Stars and Takumi's senior coworker at the gas station. Driving a clean Nissan Silvia (S13), Iketani is a massive car nerd who lives and breathes the culture but is, unfortunately, a completely mediocre driver who faints when his car goes sideways. His ultimate arc in First Stage isn't on the pavement, but a heartbreaking romantic fumble with Mako Sato, driven entirely by his massive, car-nerd inferiority complex.

Gas Station Owner / Audience Proxy

The owner of the local GS gas station and Bunta’s oldest, most trusted friend. Yuuichi functions as the ultimate audience proxy for the insane, logic-defying physics happening on the mountain. He is the guy standing at the apex of the corners with a stopwatch, completely losing his mind over Takumi’s drift entry speeds and screaming about how Bunta is an absolute madman for letting a kid drive like that. Without Yuuichi, the local car community lacks its foundational civilian anchor.

Akina Speed Stars / 180SX Pilot

Iketani’s inseparable best friend and a permanent fixture at the Akina gas station despite seemingly never being on the clock. Driving a clean white Nissan 180SX, Kenji acts as the Akina Speed Stars’ chief intelligence officer, hype man, and local scout. Whenever a rival team like the RedSuns or NightKids sets foot in Gunma, Kenji is the guy running across the street with the latest logistical gossip and mountain pass times. He provides the essential, tight-knit community texture that makes the early street-racing era feel so authentic.

Takumi's Girlfriend / Emotional Anchor

The warm, quietly beautiful classmate who becomes Takumi's first real emotional attachment outside of a steering wheel. Natsuki is drawn to Takumi's complete lack of pretension—he has no idea he's famous, which is precisely why she trusts him. Beneath the surface of a straightforward high school romance runs a deeply uncomfortable undercurrent that recontextualizes her circumstances entirely, and the show handles it with a bluntness that lands harder for how little it editorializes. Her arc is the closest First Stage gets to genuine dramatic weight.

RedSuns Uphill Ace / FD3S Pilot

The fierce, hot-blooded uphill specialist of the Akagi RedSuns and Ryosuke's younger brother, who commands a high-horsepower yellow Mazda RX-7 (FD3S). Unlike his brother's detached, tactical approach, Keisuke drives on raw animalistic instinct, kinetic aggression, and unyielding pride. His world is permanently flipped upside down when he is effortlessly passed on the downhill by an old tofu delivery car, igniting an unsparing, obsessive competitive fire to refine his wild lines into a weapon capable of matching the Ghost of Akina.

The White Comet of Akagi / RedSuns Leader

The brilliant, surgically precise leader of the Akagi RedSuns who commands the street racing world through his 'Fastest Street Racing Theory.' Driving a pristine white Mazda Savannah RX-7 (FC3S), Ryosuke is a medical student who views racing not as a hot-blooded brawl, but as a pure, mathematical optimization problem. He maps out opponent torque metrics, tire compounds, and psychological thresholds down to the fraction of a second, remaining entirely unflappable until he witnesses the unscientific, physics-shattering genius of the Akina Eight-Six.

Myogi NightKids Leader / R32 Pilot

The proud, fiercely intense leader of the Myogi NightKids who drives a black Nissan Skyline GT-R (R32). Nakazato is a fundamentalist of "grip driving"—he despises drifting, calling it a flashy, inefficient waste of time, and believes that raw horsepower and AWD stability are the only things that matter. While he has the skill to back up his talk, his fatal flaw is his emotional volatility; the second a race doesn't go his way, he panics, overheats his front tires, and inevitably understeers directly into a guardrail.

NightKids Sub-Leader / EG6 Pilot

The unhinged, deeply malicious sub-leader of the NightKids who drives a red Honda Civic SiR-II (EG6). Shingo is a dirty frontline racer who doesn't care about clean lines or sportsmanship; he cares about chaos. Famous for introducing the terrifying "Duct Tape Deathmatch" (where drivers tape their right hand to the steering wheel), he actively tries to nudge opponents into spinning out. He thrives on psychological warfare, making him the absolute premier heel of the early episodes.

Impact Blue Driver / SilEighty Pilot

The quiet, polite, and deceptively stunning driver of the iconic blue Nissan SilEighty. Alongside her best friend Sayuki, she comprises "Impact Blue," the undisputed fastest downhill team on the treacherous Usui Pass. While she is incredibly shy and lacks confidence in her civilian life, the moment she slips her racing gloves on, she transforms into a cold-blooded drifting prodigy who can hit a blind, high-speed mountain corner completely sideways without a single millimeter of error.

Impact Blue Navigator / Co-Pilot

The hyper-energetic, fast-talking, and fiercely confident co-pilot of Impact Blue. Sitting in the passenger seat of the SilEighty, Sayuki is the operational brain of the operation—utilizing her incredible spatial awareness to shout precise pace notes, drift timings, and cornering strategies to Mako over the roar of the exhaust. She possesses an incredibly loud, fun personality and doubles as Mako's fiercely protective ultimate wingwoman in her personal life.

Cars & Driving Technique

Initial D Is Not a Horsepower Ladder

SPOILER!
First Stage repeatedly puts Takumi in an older, less powerful car against machinery that looks better on paper.

The point is not that horsepower is fake. It is that a mountain road gives power, weight, tires, gearing, braking, line choice and driver familiarity different chances to matter.
Why it matters
The races are easiest to understand when the car and driver are treated as one package. A faster car can still lose if its advantage cannot be used where the road is asking a different question.

Every Rival Car Represents a Different Way to Be Fast

Toyota AE86 Trueno: Familiarity Is Takumi's Real Upgrade

SPOILER!
Takumi's AE86 is old enough to look unimpressive beside the RedSuns and NightKids cars, but he has driven the Akina delivery route for years before anybody tells him to think of it as racing.
Why it matters
The 86 is not secretly unbeatable. Its greatest First Stage advantage is that Takumi knows exactly how it moves on the road where most of his important battles happen.

Keisuke's RX-7 FD3S: Power Has to Survive the Corners

SPOILER!
Keisuke's FD3S gives him the acceleration and performance expected from a serious RedSuns car. Against ordinary local racers, that is overwhelming.

Takumi's first formal battle forces Keisuke to discover that straight-line advantage does not automatically settle a downhill full of linked corners.
Why it matters
Keisuke is the first person in the series to learn that the AE86's threat is not the car's reputation. It is the driver using every part of Akina better than he does.

Ryosuke's RX-7 FC3S: Balance Before Bragging Rights

SPOILER!
Ryosuke treats his FC as part of a larger theory about repeatable speed. He studies opponents, adjusts the car and thinks about what the course will demand rather than chasing the biggest possible number.
Why it matters
His final battle with Takumi feels different from Keisuke's because Ryosuke is trying to solve Takumi, not merely outrun him.

Nakazato's R32 GT-R: Grip, Weight and Tire Load

SPOILER!
Nakazato trusts the R32 GT-R's traction and power and rejects drifting as wasted motion. On Akina, that confidence becomes a test of how hard a heavy, powerful car can be pushed through repeated downhill corners before the front tires stop giving him what he expects.
Why it matters
The race does not say grip is bad. It shows that even a grip-focused strategy has a limit when the driver keeps increasing the demand on the same tires.

Shingo's Civic EG6: Front-Wheel Drive Changes the Tape Match

SPOILER!
Shingo chooses a right-hand gum-tape deathmatch knowing that restricted steering punishes the normal corrections Takumi relies on.

His front-wheel-drive Civic behaves differently from Takumi's rear-wheel-drive AE86, and Shingo has built his challenge around a format he understands.
Why it matters
The danger is not a random gimmick. Shingo is trying to make the rules of the race part of his car advantage.

Impact Blue's SilEighty: The Car Is a Two-Person System

SPOILER!
Mako drives while Sayuki reads the road, calls information and helps maintain the rhythm of a course they know intimately.
Why it matters
The SilEighty battle is the first time Takumi faces an opponent whose home-course knowledge is organized between two people. He is not only chasing a car; he is chasing a practiced partnership.

Itsuki's AE85: Looking Like an Eight-Six Is Not Being an Eight-Six

SPOILER!
Itsuki buys an AE85 Levin believing he has found the car he has dreamed about, only to discover that the badge and mechanical package are not what he thought he was buying.

Takumi later drives it fast enough to humiliate racers who had mocked Itsuki.
Why it matters
The joke works in both directions. The wrong model really is less capable, but driver skill still matters enough to expose people who think the badge settles everything.

The Techniques Are Exaggerated, but They Usually Have a Job

Weight Transfer Is the Foundation Under the Flashy Stuff

SPOILER!
Takumi's smoothness comes from changing the load on the car without upsetting it more than necessary. Braking, throttle and steering all shift weight between the tires, changing how much grip each end of the car can use.
Why it matters
The drifts get the posters. Weight transfer is the reason Takumi can enter them, correct them and leave them without looking as busy as the people chasing him.

The Cup of Water Rewards Smooth Inputs, Not Magic

SPOILER!
Bunta's water-cup rule punishes abrupt acceleration, braking and cornering because sudden movement sends the water out of the cup.

The exercise turns an ordinary delivery requirement into a constant lesson in smooth vehicle control.
Why it matters
Takumi learns the feel of the car before he learns the vocabulary racers use to describe what he is doing.

The Gutter Run Is a Line Choice Built Around One Specific Road Feature

SPOILER!
At Akina's five consecutive hairpins, Takumi places the inside wheels into the drainage channel so the car can hold a tighter path through the corner.
How you can tell
It only makes sense where the road provides the right gutter. That is why it feels like an Akina technique rather than a universal button Takumi can press on every mountain.

Tire Management Is Often the Hidden Race Clock

SPOILER!
A driver can be faster early and still lose if the tires are being asked to do too much for too long. First Stage repeatedly uses fading front-end grip and overheated tires to explain why a race changes late.
Why it matters
This is why Ryosuke spends so much time watching lines and predicting what another car will do several corners later. The race is happening to the tires even when the camera is focused on the drivers.

Home-Course Knowledge Is Thousands of Tiny Decisions

SPOILER!
Takumi's Akina advantage is not simply knowing which direction the next corner turns. Repetition teaches braking points, road width, camber changes, linked corners and where the car can be placed without wasting motion.
Why it matters
When Takumi goes to Usui, the series finally removes the advantage that has been hiding underneath his natural talent.

Rain Punishes Suddenness

SPOILER!
Wet pavement reduces the margin available for acceleration, braking and cornering. The driver who makes abrupt demands is more likely to run out of grip.
Why it matters
Takumi's years of smooth delivery driving become especially valuable in the rain because the same habits that protected tofu also keep the car settled when the road offers less traction.

Myth: Initial D Says Drifting Is Always the Fastest Technique

SPOILER!

The anime treats technique as situational

The series loves drifting visually, but its races repeatedly distinguish between style and whatever line, grip level or rotation the current corner actually needs.

Nakazato's mistake is not that he believes in grip. Shingo's advantage is not that front-wheel drive is automatically superior. Takumi wins by adapting rather than obeying one doctrine.
Why it matters
Initial D is much more interesting when the races are read as competing solutions instead of one universal 'drift beats grip' rule.